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Ashes of the Singularity: Escalation, Now with Faster Load Times and Major Balance Updates

View the full changelog below!

Ashes of the Singularity: Escalation - v3.1
Ashes of the Singularity: Escalation - v3.1
Ashes of the Singularity: Escalation - v3.1

Stardock’s massive-scale real-time strategy game received an update today that reduces load times and improves combat balance and visuals. 

Ashes of the Singularity: Escalation takes place in a post-technological singularity world where sentient AI, known as the Substrate, are in a war of annihilation against the Post-Human Coalition.   

"This update makes significant improvements in performance,” said Stardock CEO Brad Wardell. “We increased the number of CPU cores that can simultaneously interact with the GPU from 8 to 16 which should translate to smoother performance when thousands of units are on screen.” 

The Turtle Wars and Entropy scenarios have been re-balanced in order to implement changes from previous version updates. Additionally, the Nashira map has been adjusted to correct some pathing issues that were previously reported. 

Ashes of the Singularity: Escalation - v3.1
Ashes of the Singularity: Escalation - v3.1

The v3.1 Update is now available. 
Ashes of the Singularity: Escalation can be purchased through Steam or Stardock.

www.ashesofthesingularity.com

v3.1 Changelog

  • Update Mesh optimization pass to reduce game load up time by 70%
  • Camera angle adjusted to be less top-down and adjust as the player zooms in and out
  • Max threads increased from 16 to 24 to increase performance as many machines now have more CPU cores
  • Update the Oxide logo
  • Adjusted rendering priorities so that larger units look substantially better when there are fewer units on the screen
  • Artemis HP reduced from 575 to 480
  • Version bumped to v3.10
  • Updated Turtle Wars scenario for balance changes from 3.0
  • Updated Entropy scenario for same reason
  • Regenerated Nashira map

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