Things and stuff and things.
Improved custom ship mod compatibility, commonwealth world adjustments, and more!
Published on March 14, 2019 By Tatiora In GalCiv III News

Galactic Civilizations III v3.6 Community Update improves custom ship mod compatibility, adjusts commonwealth worlds, and more

We're launching a version update today that addresses the most important feedback we get: YOURS. We've addressed several community reported issues in our continuing effort to bring you the best GalCiv game possible. We put balance and bug fix work into both the base game and the Retribution expansion with this update. Some of the biggest changes we made include:

  • Merging fleets no longer renames them
  • Custom ships work better with mods
  • Artificial life forms can no longer build farms because robots don't eat food 
  • Your commonwealth worlds can no longer flip worlds in your empire (because that was treason!)

See the huge changelog below!

GalCiv III v3.2 GalCiv III v3.2 GalCiv III v3.2
GalCiv III v3.2 GalCiv III v3.2

 

Don't have Galactic Civilizations III?
Buy from Steam  |  Buy from Stardock

Owners, the v3.6 update is ready and waiting for you in your Steam client. 
Don't forget to pick up the newly released Retribution expansion today!

www.galciv3.com | www.galciv3.com/retribution

 

v3.6 Changelog Notes

Gameplay

  • Nerfed "Lossless Life Support" module
  • Fixed typos in "Lossless Mining" module descriptions
  • Updated Tourism bonus for the "Popular Race" trait to be flat 1 and 2% instead of multipliers of 10 and 20%
  • Updated united planet tourism board to be flat with a 10% bonus (was multiplier of 100% which was crazy)
  • Colonizing the Promethion Refinery precursor world now grants 5 Promethion
  • Set "Virtual Vacation" to be a player wonder
  • Changed "Influence Per Turn" from multiplier to flat on the Galactic Showcase
  • Fixed mismatch of description and text in the "Antimatter Weapon Colonizing" event
  • Tweaked pathfinding so that it doesn't attempt to find a path to the node closest to a blocked destination if the start tile is already the closest node
  • Silicon-based life can terraform and colonize high level extreme worlds
  • Removed farms for Synthetic lifeforms and enabled terraforming improvements and high end extreme world techs
  • Fixed "Orphaned Improvements" and techs in the Retribution tech tree
  • Fixed issue with Iridium tech tree failing on "Tariff Focus" specialization

UI

  • Changed it so that when you merge a fleet, it will keep a custom name for the resulting fleet. If both fleets being merged have custom names, it keeps the fleet name of the bigger fleet.
  • Adjusted "Economic Warning" flavor text to fit with new conversation popup font size.
  • Fixed typo in "Precursor Research Node" description.
  • Improved the text alignment on the UP Resolutions window

Bugs

  • Fixed custom ship style sets having the wrong strategic icons. Players will have to re-save their ship style sets (and change the effect ships classes to what they want along with their text, since that is info that is saved off). Prevents players from having to remake the ship style sets and only deal with what was changed
  • You can no longer assign commanders to planets
  • Ships with "one per player" components can upgrade to ships with the same components
  • Cleaned up code that clears/applies rebellion status to prevent edge cases where planets can flip when they shouldn't (like when the tile is owned by a commonwealth of the planet owner)
  • Addressed a MP crash related to mismatched DLC
  • Fixed mismatched strategic icons on some ship classes
  • Fixed typos in "Plasma Arc" event

Mod fixes

  • Ships created with mods now show up correctly
  • Prevents crash if a tech unlocks more than 12 things at once (modders -- you know who you are!)

Retribution

  • Fixed issue where Hypergates didn't fire any shots during battle because they didn't have range
  • Changed the Hyperlane tool tip to account for the minimum move cost, so it will now show the max bonus as 900% instead of +-100%
  • Removed extra space in the Korath faction description
  • Added "lossless life support" back into the Retribution tech tree
  • Updated Thalan conversation text to reflect that they bring in multiple ships now in mission 4
  • Add basic Block Hulls to Korath Ship style

Comments
on Mar 22, 2019

I know I'm not alone in being so happy to see custom fleet names getting sticky at last. I'm installing just now and can't wait to see that simple change at work.

As usual, the change list overall illustrates what sets Stardock Games apart from the mega-corp shops. Thanks for sticking to your long-haul, good listening approach.

on Mar 22, 2019

I probably already know the answer , but if we've been running the open beta and started a new game with the last version, should I start another new game now with this version? Thanks!

on Mar 25, 2019

Avatar137

I probably already know the answer , but if we've been running the open beta and started a new game with the last version, should I start another new game now with this version? Thanks!

Data change (usually balance stuff) require a new game.  So if you'd like the latest/greatest then you should start a new game.  

on Mar 25, 2019

pshaw
Data change (usually balance stuff) require a new game.  So if you'd like the latest/greatest then you should start a new game. 

 

As I thought. Thanks!  

on Apr 15, 2019

Greeting

Nice Job Stardock

My custom faction Adepta Sororitas is not working anymore so I can I fix it, any thoughts would help?

Saint Mina

on Apr 15, 2019

Saint Mina

Greeting

Nice Job Stardock

My custom faction Adepta Sororitas is not working anymore so I can I fix it, any thoughts would help?

Saint Mina

Can you be more specific as what errors or what you are seeing?

on Apr 21, 2019

So, |I haven't played in a while, downloaded v3.6, but now all the Steam Workshop races I had subscribed to are gone. Any idea if we can still get them back for use?

on Apr 23, 2019

Ddrake9

So, |I haven't played in a while, downloaded v3.6, but now all the Steam Workshop races I had subscribed to are gone. Any idea if we can still get them back for use?

Do you remember what they were called?

on Apr 24, 2019

Are you using factions, or civilizations. They are both on steam.