Things and stuff and things.

Hi everyone!

I know that there were more questions on the 3/23 stream than we had time to answer. Please feel free to ask them here, along with any new ones you may have. I'll do my best to prep them for next week's stream or get them answered in the meanwhile.

Thanks, have an awesome day!

~Kristy

"Tatiora"


Comments (Page 1)
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on Mar 23, 2017

Thanks, Kristy.

Few questions, although partially answered by our friend DevildogFF:

1) Any changes to alliances mechanism?

2) Any changes to combat mechanism - small vs. big ships, evasion etc.?

3) How about changes to military starbases? Making them more competitive?

on Mar 23, 2017

I understand Crusade is still in development so I know nothing is finished. I just had some observations of potential bugs, questions and suggestions that I thought of in the stream today.

-I have wondered with custom races, is it possible to pick to many 'Character traits' for setting up the AI? Whats the optimal number of Character traits to pick as I worry that if we pick to many that would make the AI un-optimal or not function in a efficient manner. Maybe there should be a hard limit? Unless it dosnt matter of course lol

- On the race setup screen. Can we get a "exclude race" button for each race so we can random but remove/exclude some races we dont want to show up in that game. EG: I want random Starwars Races but want to exclude my Startrek races or copies of races I have made edits on etc.. Atm we either have to delete them or manually pick each race which leaves no surprise when discovering races in game.

- In regards to the new bar in the diplomacy/Trade screen.
 I notice the bars colour is the same as the UI colour you pick for the race. If the race your trading with has the same UI colour as you It looks like the diplomacy bar may not be visible as the bars colour is the same on both sides. Also I suspect some combinations might be a problem for colour blind people or people with bad monitors where for example Terran and Altarian colours might look identical. Maybe a clear divider line between the two bars would be a solution
 
- Earths map is missing Tasmania on Australia. And also New Zealand is missing. (I have a feeling this has been missing since the first release but worth bringing up lol) Islanddog said 'they were destroyed" I assume that was a joke but if not whats the lore behind that haha.

- Just an random idea for release to keep us occupied an help promote Crusade. Can you hold a simple competition of some sort for fans to enter that the winners get there face as a citizen in the released game

Love you all! It was a great stream despite the technical issues and I am looking forward to Crusade, keep up the good work!

on Mar 23, 2017

I came a bit late to the stream, so I couldn't ask this directly but as somebody who couldn't play GalCiv I b/c I didn't have OS/2, then enjoyed a few years of great Stardock games (basically everything from GalCiv II to the Sins expansion) I have to ask if there is anything planned regarding Linux support either for GalCiv III, OTC, or Ashes? It would be a shame to (again) miss all those great games!

on Mar 23, 2017

Tatiora, 

For next week~ 

  • Currently there is very little reason to build a Military Starbase. Will these be buffed somehow so we have a reason to do a Maginot line in space?
  • Can Brad and Paul elaborate on how specialty planets were changed will Ghost worlds still provide a 50% increase?

 

on Mar 24, 2017

My question is is there anyway to change the tech victory from researching certain techs to maybe being ahead in research by points or shear number of techs

 

on Mar 26, 2017

I would like to see the ai copy not necessary ship design this is fairly unimportant, but i would like it to copy what it is equiped with will it be able to do this in crusade.

on Mar 26, 2017

Instead of what is seams where you.get the same number of anomolies regardless of map size. Can you make it scale better where abundant seem to be abundant on insane maps.

 

on Mar 26, 2017

Are there going to be more habital planets on abundant insane maps.

on Mar 26, 2017

In the base game you can do all three ideologies simultaneously, but are we going to pick an avefage of your choices, so your ideologies are based on more on how you make your decisions.

on Mar 26, 2017

Instead of benevolent and malevolent, which sounds more like good, and evil, not ideologies. Can we actually have names that dont spund like good versus evil.

on Mar 27, 2017

I finally got to watch the Crusade preview stream last Friday night.

One of my questions was answered: Administrators are non-recoverable when lost.  So burning an administrator to build a constructor that's used to make a shipyard means we trade an administrator for that easier-to-get shipyard?  Not a good trade, maybe, but games are about choices.

This raises another concern, though.  Will b-lining to weapons techs allow me to build an early attack ship I can use to cripple nearby AIs at the beginning of the game by killing off their colony ships, constructors, and possibly unarmed early survey vessels taking an administrator with each one?  Will the AI attempt to do this to me?  Will it be taught to provide effective escorts to prevent this strategy?

Other unanswered questions from a previous Crusade dev diary: (Edit: CRUSADE DIARY 5: Spies & Saboteurs )

Go4Celerity


Quoting DevildogFF,

I'm so thrilled for the fans to get their hands on this soon. It revolutionizes GC3 and is easily the best expansion Stardock has ever done!

I'm happy to relay what information I can about gameplay, if anyone has questions!



I'm anxious to hear what interface improvements, bug fixes, optimization, improved ship blueprints, diplomacy changes or anything else that's being worked on for release with Crusades that isn't part of the big parade of (much appreciated) game changing features.

 

I will buy Crusade, but I'd want to hear what the expected 2.1 is bringing without it.

Go4Celerity

If colonies cost administrators then conquered colonies also cost administrators?

So through conquest I achieve a net negative administration that I have to offset before building my next starbase or colonizing that extreme world that has been waiting for the tech unlock?  Is this how it works?  Is conquest factored into the new balance and not hamstrung by administrative caps?

And last question- Can you unequivocally state that these lines of code:

<!--Each time you research a tech in any tree the cost of all techs are raised by this exponent-->
  <TechInflationExponent_All>1.01</TechInflationExponent_All>
    <!--Each time you research a tech in any tree all techs cost is increesed by this multipyer.-->
  <TechInflationMultiplier_All>0.05</TechInflationMultiplier_All>
   
    <!--These values allow us to further inflate techs on a per tree basis, this is to discourage the
    player from drilling down a single branch of the tree too quickly, and over specializing.
    I have removed the exponent, and have only a small multiplier, since it is added to the overall inflation settings.-->
  <TechInflationExponent_Tree>1.01</TechInflationExponent_Tree>
  <TechInflationMultiplier_Tree>0.05</TechInflationMultiplier_Tree>

GalCiv3GlobalDefs.xml lines 907 to 916 are effecting the AI's research rates as well as the players?  I"ve messed with modding this to change research pacing and I suspect that these values are effecting the player only.  I did one set of tests, but there's too many variable to consider anything conclusive.  Can give you the saves if you like.

Thanks Kristy and enjoy your vacation.

on Mar 28, 2017

Will Crusades make more use of my multi-core CPU?  On that subject, I saw something that looked super exciting in a soak session.  I love it when Brad gets to show off a little geeky under-the-hood stuff.  He is so obviously geek happy.  I'd be exactly the same way in his circumstance.  "Hey, look at this!"  

Related question:  If I walk away from my game for an hour, have the AI players done some sort of deep down analysis while I was gone?  Are they the scheming devils I warn my citizens about?

An unrelated comment:  I saw several bits of very nice polish in the stream.  I like the new Influence borders.  I like the background graphic of an endless stream of ships.  I very much like the overall game getting that kind of love and attention.

I am overwhelmed by all the mechanics changes and will have to see how it all works out.  I am definitely encouraged, though.

Thanks for giving us a vehicle for dealing with questions that didn't make it through the stream chat.  Great stuff!

on Mar 29, 2017

Hour 'til bump.

on Mar 29, 2017

It would be fine, if founders have the beta concurrently with the stream, so we could examinate the stuff in parallel.

Haha

on Mar 30, 2017

Referring the newest stream:

- Until now we had resistance and planetary defense. Is that still the case and how are those factored into the invasion equation?

- When defending against an invasion in Crusade, does the defender get the possibility to place their legions?

- Can defending troops be placed on buildings other than cities to prevent them from being destroyed?

- What are the green circles in the example invasion seen on the stream?

- Can legions level up?

- Can legions be moved between planets?

- Is there only one type of legion (as opposed to soldiers, tanks, battlemechs, whatever like in other games)?

- How do other invasion tactics like Information Warfare, Tidal Disruption etc. work with legions?

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