Things and stuff and things.
Little bit'a this, little bit'a that...
Published on August 21, 2015 By Tatiora In Inside the Game with Kristy

If you play a lot of games like I do that involve the basic "fantasy" classes (fighter, rogue, mage, etc.), then you probably have a preferred type of hero that you like to play. For me, it's usually the fighter -- I like swords (they're shiny) and big critical-hitting numbers. I like to be able to charge into battle (LEEEEEROOOOYYYYY!) and know that I can take a few hits.  

I'm saying all of this to point out one critical fact about the way I play: I usually hate casters. They're squishy, their armor is generally not shiny, and let's face it, they're typically kind of shifty. If given the choice, I don't mess with mages much.  

In Sorcerer Kingyour Sovereign isn't a physical unit present on the battlefield, but rather the commander on the back lines directing their army as they fight. Each Sovereign has the ability to take magic from the shards and manifest them into various spells, some of which can turn the tides of battles while others can enhance and improve your cities, or manipulate the landscapes surrounding them.  

No matter what your preference for destruction is, no matter how much you don't have the patience to deal with spells and mana and all the nonsense that comes with being a caster, I cannot stress this enough: do not neglect your Sovereign's Spell Book! 

Spells are huge in Sorcerer King. As I said above, the magic granted to your Sovereign by the shards is can be used in a large variety of ways. Let's start by taking a look at the 4 types of magic within the game, which are: 

  • Wrath 

  • Summon 

  • Enchantment 

  • Chaos 

 

Each Spell Book has 8 slots for the different types of magic. The more of any one type of magic that you have filling those slots, the more spells you will be able to learn of that type. Additionally, having more specifications in a particular "school" of magic will allow you to learn stronger spells within that school more quickly.  

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All of the Sovereigns have default settings for their magic, but you can choose to change them through customization. The "Customize" option allows you to change your starting champion, your Sovereign's special ability (more on that later), and the types of magic that you would like to focus on.  

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The Sovereign Kayla starts out with 4 summoning books, 3 enchantment books, and 1 chaos book. She does not have any wrath books. This means that Kayla will learn some better summoning spells, some decent enchantment spells, and a small peppering of the weaker chaos spells. The speed at which she will be able to research summoning spells will be greater than the speed at which she can learn chaos spells. Unfortunately, since Kayla does not have any wrath books, she will not learn any of the wrath spells. 

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Before deciding what kind of magic you would like to focus on, it might be helpful to know what kinds of spells each book contains. 

Wrath: Straightforward and direct, this book contains damage dealing spells for use during combat. This can range from ice shards to fire balls - either way, it involves blowing things up, and who doesn't enjoy that once in awhile? 

Summon: Tactical and strategic, this book allows you to summon creatures into battle. Not icky things like spiders (and if that's something I can get later, I will steer clear of it, thank you very much), but nifty things like a wisp that can heal your units or an ice elemental that will freeze all enemies on the battlefield for one turn once it is summoned. 

Enchantment: Subtle and efficient, this book contains really helpful spells that buff your units by giving them bonuses to attack and defense. It also has spells that will enhance your city by giving it bonuses to defense, food, and/or production, among other things. This book the all important "heal" spell, which for me at least has been necessary for winning many battles. (Author's Note: If anyone else hears Sandal's voice in their head when they read this word, please know that I think you are awesome. If you don't know what I'm talking about, you should play Dragon Age, but you're still awesome.)  

Chaos: Conniving and easily overlooked, Chaos spells are spells that can debuff (weaken) your enemy units. This book has a few damage spells peppered throughout, but those spells usually come in the form of damage over time with something like poison. Don't underestimate the ability to negate a unit's defense for 3 turns or lower their ability to dodge, however. 

If any one of these types of magic really calls to you, you can choose to devote all 8 spots in your Sovereign's Spell Book to that type. Tip: Doing this will allow you to research some of the most devastating spells in that category quickly, but you will need to sacrifice all of the other types of magic in order to receive the strongest spells for the one you've chosen to focus on. 

Magic is not something that you should ignore in Sorcerer KingIf you want to win battles and help your cities survive the onslaught of his armies, focus on magic that can give you an edge in your war against him. 


Comments
on Aug 21, 2015

are there spells that are only accessible by taking all 8 books of a school?

or does taking more books from one school just increase the likelihood of spells from that school being available to research?

on Aug 22, 2015

cardinaldirection

are there spells that are only accessible by taking all 8 books of a school?

or does taking more books from one school just increase the likelihood of spells from that school being available to research?

 

Yes. The list of spells are:

All 8 books of chaos:

Armageddon - Opens a portal to release demonic allies into your world. Increases the Doomsday Counter by +5.

All 8 books of Enchantment:

Call of the Titans - All unstationed units will be teleported to the selected tile.
Death Ward - If this unit is killed in battle they are resurrected with all their hit points restored (but removes the enchantment).

All 8 books of Wrath:

Volcano - Raises a volcano in the midst of your enemies.  The volcano destroys units, resources, and even cities on the land it targets.
Falling Star - Does 18 fire damage (+3 per shard) to all armies within 1 tile of the impact point.

All 8 books of Summoning

Conjure Air Elemental - Conjure an Air Elemental onto the strategic map. Requires 1 Mana per turn.
Summon Delin - Summon Delin, the Ash Colossus of the past age, into battle, igniting all tiles around him.

on Aug 23, 2015

So we can only learn 64 spells?
We need an ability to banish a spell we hate for an other chance at a good spell.

Where can we find a list of spells, do I have to start digging in XML files?

on Aug 24, 2015

Varner101

So we can only learn 64 spells?
We need an ability to banish a spell we hate for an other chance at a good spell.

Where can we find a list of spells, do I have to start digging in XML files?

Yes, you need to start digging in the XML files (which I'm looking at as well).  There is a file something like CoreSpells which has all the spells but there are I think two other files, one for Guardians and one for Priests which have spells as well.

on Aug 24, 2015

I can see if I can scrounge up some information on this for all of you! I'm still pretty new here, but if I can get a list compiled I will certainly do so.

on Aug 24, 2015

I hope that helps

AbilityBonusOption (player target) DisplayName Description
Chaos1Spellbook Curse Target has no Defense for 5 turns.
  TXT_SPELL_BEGUILE TXT_SPELL_BEGUILE_DESC
  TXT_SPELL_BLINK TXT_SPELL_BLINK_DESC
  TXT_SPELL_CHAOS TXT_SPELL_CHAOS_DESC
  TXT_SPELL_CONFUSION TXT_SPELL_CONFUSION_DESC
  TXT_SPELL_DAZE TXT_SPELL_DAZE_DESC
  TXT_SPELL_DEATHLASH TXT_SPELL_DEATHLASH_DESC
  TXT_SPELL_DIAMONDSKIN TXT_SPELL_DIAMONDSKIN_DESC
  TXT_SPELL_DRAINLIFE TXT_SPELL_DRAINLIFE_DESC
  TXT_SPELL_ESCAPE TXT_SPELL_ESCAPE_DESC
  TXT_SPELL_FRACTURE TXT_SPELL_FRACTURE_DESC
  TXT_SPELL_FREEZE TXT_SPELL_FREEZE_DESC
  TXT_SPELL_GIANTFORM TXT_SPELL_GIANTFORM_DESC
  TXT_SPELL_MASSCURSE TXT_SPELL_MASSCURSE_DESC
  TXT_SPELL_PANDEMONIUM TXT_SPELL_PANDEMONIUM_DESC
  TXT_SPELL_SHOCKWAVE TXT_SPELL_SHOCKWAVE_DESC
  TXT_SPELL_SLOW TXT_SPELL_SLOW_DESC
  TXT_SPELL_STORM TXT_SPELL_STORM_DESC
  TXT_SPELL_TORNADO TXT_SPELL_TORNADO_DESC
  TXT_SPELL_WITHER TXT_SPELL_WITHER_TACTICAL_DESC
Chaos2Spellbook TXT_SPELL_SILENCE TXT_SPELL_SILENCE_DESC
  TXT_SPELL_TREMOR TXT_SPELL_TREMOR_DESC
Chaos3Spellbook TXT_SPELL_AURAOFMADNESS TXT_SPELL_AURAOFMADNESS_DESC
  TXT_SPELL_FEEDBACK TXT_SPELL_FEEDBACK_DESC
  TXT_SPELL_SLOW_MASS TXT_SPELL_SLOW_MASS_DESC
Chaos4Spellbook TXT_SPELL_EARTHQUAKE TXT_SPELL_EARTHQUAKE_DESC
Chaos5Spellbook TXT_SPELL_STUN TXT_SPELL_STUN_DESC
  TXT_SPELL_TOUCHOFENTROPY TXT_SPELL_TOUCHOFENTROPY_DESC
Chaos6Spellbook Overwhelming Fear All enemy units lose -1 Defense for every 2 units in the Warlords army. Costs 5 HP.
  TXT_SPELL_IMPRISON TXT_SPELL_IMPRISON_DESC
Chaos7Spellbook TXT_SPELL_OPPRESSION TXT_SPELL_OPPRESSION_DESC
Chaos8Spellbook Bewilder  TXT_SPELL_BEWILDER_DESC
  TXT_SPELL_OBSESSION TXT_SPELL_OBSESSION_DESC
  TXT_SPELL_TAME TXT_SPELL_TAME_DESC
Enchantment1Spellbook TXT_SPELL_ARCANEFORGE TXT_SPELL_ARCANEFORGE_DESC
  TXT_SPELL_ARCANESHIELD TXT_SPELL_ARCANESHIELD_DESC
  TXT_SPELL_BATTLECRY TXT_SPELL_BATTLECRY_DESC
  TXT_SPELL_CLOUDWALK TXT_SPELL_CLOUDWALK_DESC
  TXT_SPELL_COUNTERSPELL TXT_SPELL_COUNTERSPELL_DESC
  TXT_SPELL_COURAGE TXT_SPELL_COURAGE_DESC
  TXT_SPELL_CRUSADE TXT_SPELL_CRUSADE_DESC
  TXT_SPELL_DEATHWARD TXT_SPELL_DEATHWARD_DESC
  TXT_SPELL_DIVINEPROTECTION TXT_SPELL_DIVINEPROTECTION_DESC
  TXT_SPELL_ENCHANTEDHAMMERS TXT_SPELL_ENCHANTEDHAMMERS_DESC
  TXT_SPELL_ENCHANTEDPLOWS TXT_SPELL_ENCHANTEDPLOWS_DESC
  TXT_SPELL_ETERNALSUPPLY TXT_SPELL_ETERNALSUPPLY_DESC
  TXT_SPELL_EVADE TXT_SPELL_EVADE_DESC
  TXT_SPELL_GIFTOFIRON TXT_SPELL_GIFTOFIRON_DESC
  TXT_SPELL_HASTE TXT_SPELL_HASTE_DESC
  TXT_SPELL_HEROICEND TXT_SPELL_HEROICEND_DESC
  TXT_SPELL_INNERFIRE TXT_SPELL_INNERFIRE_DESC
  TXT_SPELL_MANASHIELD TXT_SPELL_MANASHIELD_DESC
  TXT_SPELL_NATURESBOUNTY TXT_SPELL_NATURESBOUNTY_DESC
  TXT_SPELL_STONESKIN TXT_SPELL_STONESKIN_DESC
  TXT_SPELL_TIRELESSMARCH TXT_SPELL_TIRELESSMARCH_DESC
  TXT_SPELL_TUTELAGE TXT_SPELL_TUTELAGE_DESC
  TXT_SPELL_WARRIORSAURA TXT_SPELL_WARRIORSAURA_DESC
  TXT_SPELL_WARRIORSMIGHT TXT_SPELL_WARRIORSMIGHT_DESC
  TXT_SPELL_WELLSPRING TXT_SPELL_WELLSPRING_DESC
  TXT_SPELL_WITHSTAND TXT_SPELL_WITHSTAND_DESC
Enchantment2Spellbook TXT_SPELL_ARCANEVEIL TXT_SPELL_ARCANEVEIL_DESC
  TXT_SPELL_AURAOFGRACE TXT_SPELL_AURAOFGRACE_DESC
  TXT_SPELL_INSPIRATION TXT_SPELL_INSPIRATION_DESC
Enchantment3Spellbook TXT_SPELL_AURAOFMIGHT TXT_SPELL_AURAOFMIGHT_DESC
  TXT_SPELL_AURAOFVITALITY TXT_SPELL_AURAOFVITALITY_DESC
  TXT_SPELL_DIVINESPEED TXT_SPELL_DIVINESPEED_DESC
Enchantment4Spellbook Focus The target unit gets +50% Attack and spell damage for the rest of the battle.
Enchantment5Spellbook TXT_SPELL_DESTINYSGIFT TXT_SPELL_DESTINYSGIFT_DESC
  TXT_SPELL_GENTLERAIN TXT_SPELL_GENTLERAIN_DESC
Enchantment6Spellbook TXT_SPELL_DESTINYSINSIGHT TXT_SPELL_DESTINYSINSIGHT_DESC
  TXT_SPELL_MEDITATION TXT_SPELL_MEDITATION_DESC
Enchantment8Spellbook TXT_SPELL_CALLOFTHETITANS TXT_SPELL_CALLOFTHETITANS_DESC
  TXT_SPELL_RECRUITBANDIT TXT_SPELL_RECRUITBANDIT_DESC
  TXT_SPELL_REGENERATION TXT_SPELL_REGENERATION_DESC
Shadow1Spellbook TXT_SPELL_BLIGHT TXT_SPELL_BLIGHT_DESC
  TXT_SPELL_FROZENBONES TXT_SPELL_FROZENBONES_DESC
  TXT_SPELL_GRIPOFWINTER TXT_SPELL_GRIPOFWINTER_DESC
  TXT_SPELL_INCINERATECITY TXT_SPELL_INCINERATECITY_DESC
  TXT_SPELL_SHADOWWORLD TXT_SPELL_SHADOWWORLD_DESC
Summoning1Spellbook Place Road  Player can build a road on any tile via the spell book.
  Raise Skeleton Raise a Skeleton from the ruins of Elemental. Though weak, a skeleton costs only 2 mana to summon.
  Summon Bear Summon a slow moving but deadly Bear, who will continue to Maul his target until she misses.
  Summon Imp Summon a weak but wily Imp, who refreshes his moves whenever he's hit.
  TXT_SPELL_GUARDIANWIND Summon a Wind arround all allied units, giving them +50 to Dodge vs ranged attacks.
  TXT_SPELL_RECALL TXT_SPELL_RECALL_DESC
  TXT_SPELL_SUMMONERSAURA TXT_SPELL_SUMMONERSAURA_DESC
  TXT_SPELL_SUMMONSHIP TXT_SPELL_SUMMONSHIP_DESC
Summoning2Spellbook Conjure Mud Changes the terrain within a 1 tile radius to mud. Units can only move 1 tile per turn through mud.
  Summon Ice Elemental Summons an fragile but frigid Ice Elemental, freezing all adjacent foes.
  Summon Shadow Warg Summon Shadow Warg into battle, striking fear in all adjacent enemy units.
  TXT_SPELL_SUMMONWISP TXT_SPELL_SUMMONWISP_DESC
Summoning3Spellbook Seal of Hope Target city gains 40 population.
  Summon Hergon Summons a mighty horned Hergon to bash your enemies around the battlefield.
  TXT_SPELL_ARCANEMONOLITH TXT_SPELL_ARCANEMONOLITH_DESC
  TXT_SPELL_OBSCURINGFOG Summons a fog that blurs your units and improves their Dodge by 20 (+1 per shard).
Summoning4Spellbook Summon Iron Golem Summon an Iron Golem into battle, boosting the defense of all adjacent friendly units.
  TXT_SPELL_RAISESKELETALHORDE TXT_SPELL_RAISESKELETALHORDE_DESC
  TXT_SPELL_SUMMONERSBOON Target summoned unit get a 50% boost to attack, 50% boost to defense, and gets to move immediately.
Summoning5Spellbook Summon Air Elemental Summon an Air Elemental into battle. Shocks all adjacent enemies, disabling their special abilities for 2 rounds.
  Summon Arachnos Summon the spider spirit Aracnos, an ancient beast that can entangle enemies in its posionous web.
  Summon Fire Elemental Summons a Fire Elemental onto the battlefield, engulfing the tiles around him.
Summoning6Spellbook Conjure Ice Elemental Conjure a Ice Elemental onto the strategic map. Requires 1 Mana per turn.
  Summon Assassin Demon Summon an Assassin Demon into battle, who lowers the Initiative of adjacent enemies and gets to move immediately.
  Summon Morian, the Swamp Collossus Summon Morian, the Swamp Collossus of the past age, into battle. All enemies are poisoned.
  TXT_SPELL_SHRINK TXT_SPELL_SHRINK_DESC
Summoning7Spellbook Conjure Fire Elemental Conjure a Fire Elemental onto the strategic map. Requires 1 Mana per turn.
  Summon Torax, the Rock Collossus Summon Torax, the Rock Collossus of the past age, into battle. All allies get a 50% boost to physical defense.
Summoning8Spellbook Conjure Air Elemental Conjure an Air Elemental onto the strategic map. Requires 1 Mana per turn.
  Summon Delin, the Collossus of Ash Summon Delin, the Ash Collossus of the past age, into battle, igniting all tiles around him.
UniversalSpellbook Heal Heals target unit by 10 (+3 per claimed shard).
  TXT_SPELL_REDUCEDOOMSDAY TXT_SPELL_REDUCEDOOMSDAY_DESC
Wrath1Spellbook TXT_SPELL_BARBS TXT_SPELL_BARBS_DESC
  TXT_SPELL_BLINDNESS TXT_SPELL_BLINDNESS_DESC
  TXT_SPELL_BLOODCURSE TXT_SPELL_BLOODCURSE_DESC
  TXT_SPELL_BLOODRAGE TXT_SPELL_BLOODRAGE_DESC
  TXT_SPELL_BURNINGBLADE TXT_SPELL_BURNINGBLADE_DESC
  TXT_SPELL_CALLLIGHTNING TXT_SPELL_CALLLIGHTNING_DESC
  TXT_SPELL_CANDLECLOAK TXT_SPELL_CANDLECLOAK_DESC
  TXT_SPELL_CLOAKOFTHORNS TXT_SPELL_CLOAKOFTHORNS_DESC
  TXT_SPELL_CONTAGION TXT_SPELL_CONTAGION_DESC
  TXT_SPELL_EVISCERATE TXT_SPELL_EVISCERATE_DESC
  TXT_SPELL_FEEDTHEFIRE TXT_SPELL_FEEDTHEFIRE_DESC
  TXT_SPELL_FLAMEDART TXT_SPELL_FLAMEDART_DESC
  TXT_SPELL_GRAVESEAL TXT_SPELL_GRAVESEAL_DESC
  TXT_SPELL_KILL TXT_SPELL_KILL_DESC
  TXT_SPELL_LIGHTNINGSTORM TXT_SPELL_LIGHTNINGSTORM_DESC
  TXT_SPELL_MANABLAST TXT_SPELL_MANABLAST_DESC
  TXT_SPELL_MANTLEOFFIRE TXT_SPELL_MANTLEOFFIRE_DESC
  TXT_SPELL_MASSBERSERK TXT_SPELL_MASSBERSERK_DESC
  TXT_SPELL_OVERKILL TXT_SPELL_OVERKILL_DESC
  TXT_SPELL_PILLAROFFLAME TXT_SPELL_PILLAROFFLAME_DESC
  TXT_SPELL_SACRIFICE TXT_SPELL_SACRIFICE_DESC
  TXT_SPELL_SHADOWBOLT TXT_SPELL_SHADOWBOLT_DESC
  TXT_SPELL_SHRINK TXT_SPELL_SHRINK_DESC
  TXT_SPELL_SPELLLEECH TXT_SPELL_SPELLLEECH_DESC
  TXT_SPELL_SUNDER TXT_SPELL_SUNDER_DESC
  TXT_SPELL_WALLOFFIRE TXT_SPELL_WALLOFFIRE_DESC
Wrath2Spellbook TXT_SPELL_FIREBALL TXT_SPELL_FIREBALL_DESC
Wrath3Spellbook TXT_SPELL_INFERNO TXT_SPELL_INFERNO_DESC
Wrath4Spellbook TXT_SPELL_BLOODSIGIL TXT_SPELL_BLOODSIGIL_DESC
  TXT_SPELL_FIRESTORM TXT_SPELL_FIRESTORM_DESC
  TXT_SPELL_FLAMEWAVE TXT_SPELL_FLAMEWAVE_DESC
Wrath5Spellbook TXT_SPELL_ARCANEWRATH TXT_SPELL_ARCANEWRATH_DESC
  TXT_SPELL_BLIZZARD TXT_SPELL_BLIZZARD_DESC
  TXT_SPELL_THUNDERSTRIKE TXT_SPELL_THUNDERSTRIKE_DESC
Wrath6Spellbook TXT_SPELL_SOULBURN TXT_SPELL_SOULBURN_DESC
Wrath7Spellbook TXT_SPELL_CHANNELLIGHTNING TXT_SPELL_CHANNELLIGHTNING_DESC
  TXT_SPELL_CONSUME TXT_SPELL_CONSUME_DESC
Wrath8Spellbook TXT_SPELL_CURGENSVOLCANO TXT_SPELL_CURGENSVOLCANO_DESC
  TXT_SPELL_FALLINGSTAR TXT_SPELL_FALLINGSTAR_DESC